![]() If the frequency is zero, the vehicle is not generated in that country. The frequency is represented as floating point number from range with precision to 0.1. frequency of 3 will cause the vehicle to be three times more likely that it would be normally). ![]() The file specifies frequency (see the game data for more info) with which the specified vehicle will appear (e.g. patch we extracted the information to separate files named "/def/country//ai/.sii" where is name of the country this information is for and is type of the vehicle. This created unnecessary conflicts between mods trying to add ai vehicles and even with the base game itself (e.g. Vehicle type which was not part of the list was not generated in that country. Previously the frequency of individual types of AI vehicles in specific country were defined in list stored in the sii file for the corresponding country. If the map is visible when the command is issued, you need to hide it or change zoom level for the geometry to be regenerated. mark_country id - Which marks the items belonging to specified country on the ui map.g_next_border_node - Cycles between individual border nodes which define the countries.They do not have to be continuous and values up to 255 are valid. Note that as we will be adding more countries in the future dlc, it is recommended that you use value of country_id from the list or at least use a higher values. In that case you need to assign a new country id to your country (it is recommended to use value from the list found in comment inside country.sii), load the map, fix country assignments on the border prefabs and Recompute (F8) the map. Changes in countriesĪs we added more countries, it is possible that, if you used too low country id value, there will be conflict (it is reported in the log). ![]() To maintain partial backwards compatibility, if the road_look array is found in the road.sii, it is used instead of the content of road_look.sii file. Note that at this time there is no such support for the material definitions patch we extracted the definition of the road looks to separate road_look.sii file which supports the addition behavior mentioned above. This created unnecessary conflicts between mods trying to add different looks.įor 1.4. Previously the road looks were defined in road.sii.
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